Hello, I'm John

Product Designer
& Educator

I design and build software, I'm also in the process of creating a range of educational material to help others do the same.

Current Project
2021 - Sifter
Sifter, is an open-source intelligence tool (OSINT) that empowers any investigator to collect, analyse and report their findings visually.
2021 - Killer Interactions
User Interface Design Resource Hub Including a fully guided, exercise driven approach to learning UI design and crafting design systems.
Past Projects
2020 - Web App - Latana Brand Dashboard
A web app which helps companies analyses market research about brand perception
2019 - iPhone App - Driverless Uber
An iPhone app to order a taxi which is driverless
2018 - iPhone App - Vertrax
An iPhone app to track and find back country ski routes
2018 - Web App - Mozilla Experiment
An mobile first web app to help Mozilla crowd source responses for their product reviews
2018 - Medical Forms - Phisicc
Paper based medical forms that assist doctors in avoiding mistakes during diagnosis
2018 - Board Game - What the Block
A board-game that explains what a blockchain is and why it can be valuable.
2016 - Web App - Media Sifter
A web app which aggregates news sources, ranking content via crowd sourced fact checking.
2015 - Object - Sound Blocks
An musical instrument that assists learning in how sound fundamentally works
Professional Services
I offer work offerings in three core areas, those of which can provide the highest value to you. "Value Discovery & Testing" which is about validating an idea early, "Minimal Viable Product Phase" which is about building a product that gets built quickly holding its essential value, and the product launch phase which is about getting to your core clients.
Value Discovery & Testing
I will help you test your idea and its core assumptions while rapidly  iterating it in the market.
• User Research
• Idea Validation
Minimal Viable Product
Crafting the simplest possible product that holds and provides the essential value required to succeed.
• Web Applications
• Mobile Application
Branding & Launch
Once you have a product offering, you will need a strong brand and appropriate launch strategy to succeed.
• Marketing Website
• Launch Strategy
Phase One
• Ideation/Strategy
• Market Research
• User Validation
Phase Two
• Interface Design
• Prototype Design
• Development Specs
Phase Three
• Project Management
• FE Development
Phase Four
• Launch Strategy
• Branding
• Illustration/Imagery
• Film/Motion
So I'm John a product designer of services/applications, I'm a South African by birth with an Irish mother. I have an obsessive nature for the understanding of complex and beautiful things. Be it software, gadgets, people or even macro systems. This has naturally found me designing software and services for others. As a person I'm also led by some basic but core life philosophies of helping others where I can, and finding the humour in as many moments as possible. So far this has kept me sane and happy.
The Longer Story:
I got my start as a graphic designer back in 2006, a long time ago now. Since then, I have had worked in and around a variety of industries. from game design to future concepts.

I'm originally from Johannesburg, South Africa, and I now live in Warsaw, Poland. I'm 36, and I've been designing for more than 15 years. Over this period, I have worked at a range of companies, from some well known, such as Samsung Design Europe, EA Games, to other less traditional opportunities, such as working for actor Russell Crowe as a graphic designer in Sydney.

I have found a great fondness for design, which I originally found and forged as a child in a personal challenge to fake the design of the bus pass at school. which at the time cost something like $300 a year. The short story is, it worked very well, and I found myself printing a bunch of passes for the other kids on my bus, This got me hooked into the world of design. Perhaps a bit of a weird start, but nonetheless an honest one.

As for my tools of choice, I use a large variety of things depending on the challenge at hand, but you will find me most happy using design programs such as Sketch, Figma, and my favorite tool, Adobe Illustrator. These programs all relate to my strongest technical skill, which resides under the banner of user interface design.

As much as I love to create UIs, overall I prefer the bigger problem, meaning the design of the larger solution at hand, and I find no one discipline is enough to do this well. So I mostly fulfill this desire by helping others develop ideas from scratch and guiding them along the path towards creating their own killer products.

As for my approach overall, it's seemingly systematic and iterative. I prefer to spend my time on new and more difficult challenges than on workflows that are optimized and move quickly. This has also helped me build a model over the years to quickly shift into different mental models depending on where I am in the workflow. This allows me to jump from discipline to discipline interchangeably, be it icon creation, user testing, or even coding.

As for life, right now my main focus is helping others create killer products. So, I'm writing up the different workflows to help other people become great product designers and make great products. At present, I am creating tutorials and online courses.

Also, I love to teach getting a start as lecturer at the Copenhagen Institute of Interaction Design in Denmark a few years back where I was initially a student and later I taught. The topics I was taught were related to the wonders of the interaction design workflow and specifically education on what the blockchain is and how on earth to design a product utilizing it. Let's just say there was a lot of Lego involved as the critical conduit of understanding.

I now spend my time creating courses, and workshops and speaking at conferences around the world. As I said before, I live in Berlin..

Outside this I like to catch up with my friends and drink craft beer in the various European cities I have called home at different points in time. The gaps of time are filled with a few hobbies, like bouldering, and board games. I'm especially nuts about game mechanics, and how small shifts in rules can create immensely fun experiences.

You will find me playing with my mates in such games as Terraforming Mars, Scythe, Moonrakers and any other board game with a deck-building mechanic. Also, I'm a huge sci-fi fan in every way, and one of my hobbies is recreating film and game GUIS and HUDS.

So welcome and if you would like get in touch please do.
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